in collaboration with

Neal Haslem & SLOW Lab students, RMIT Media and Communications;

Ceri Hann RMIT Postgraduate participatory art researcher;


Wednesdays, 1.30 PM to 5.30 PM

Room: 88.5.20/20A

This studio course is a creative investigation of the relationship between power and people.

POWER as energy, capability, force.

PEOPLE as individuals, collectives, societies.

The studio will explore playful social participation in sustainability through projects developing and prototyping services, interactions, systems and events.

[People—Energy] We will explore sustainable energy systems and ways that people can play with their own bodily capacity to produce and utilise energy as part of playing games for fun. Working closely with organizers of the mobile ‘Village Festival’, we will prototype objects/devices enabling participant-powered-game experiences for festival goers, including pedal-powered game devices.

[People Power—Bio-Power] We will explore relationships between organic processes of power generation and distribution, and experimental ways of employing human labour, energy and intent. Projects will explore ecological exemplars and social innovation tactics to inspire moves toward living with awareness of ecological sustainability and interdependent social relationships.

[People—Movement] We will explore interactive relationships between people engaged in movement in urban environments.  Modes of transport, social communication and political expression will form the basis of projects that propose ways for enriching urban living.

Through the studio experience you will gain a conceptual and practical understanding of: sustainable energy (power and ecology); contemporary societal challenges to centralising forms of social power by distributed grass-roots forms of social power (social power, social innovation and expressive democracy); creative practice and the power of playfully focused project engagement (participatory social practice and collective intelligence).

Scope of possible design activities:  service/system design, interaction design, design for social innovation, mobile infrastructure design, social event design, live-art design.