Play as tactic

Industrial Design Tactics GRAP-1043-AUSCY-S1-TUT01/01   Tuesday 8:30am-11:30am051.07.004  Ronnie Lacham

This tutorial will critically explore
‘Play’ as an approach and method in design practice. It aims to undertake a
careful, reflective engagement with a range of design thinking and approaches –
to examine and create a dialogue between fiction and
reality, irrelevant and substance. This subject does not attempt to
define the design, but rather to

Urban Hacking: Street Libraries

MEG MUNDELL

GRAP-2919-AUSBR-S2-TUT01/01

Monday 8:30 am 11:30 am (ONLINE)

How can we engage with local places and communities to design urban hacking projects? How can use urban hacking to promote reading, creative writing, storytelling and other creative practices around the idea of a ‘street library’? In recent years street libraries – also known as little libraries, or

Arjun Jayendran

Arjun has 9 years of industrial experience with Automotive, EME (Earth Moving Equipments), MHE (Material Handling Equipments) manufacturers like Caterpillar, Hyundai and Maini. He holds Masters in Product Design from Coventry University and has a background in Automobile Engineering . He has expertise in Electric Mobility, Human powered vehicles, exterior/ interior styling and concept art.

Ronnie Lacham

“The whole is greater than the sum of its parts.”

I’m a designer by training, I think in terms of creative patterns and relationships between form and narrative. I play in the space in-between research and practice, always moving between what we think and create, and what we experience.

My work has evolved over time. Initially

Soumitri Varadarajan

Soumitri Varadarajan is an Associate Professor in Industrial Design, at RMIT University (Melbourne, Australia).

“My design approach focuses upon proposing a future that contains preferred/ visionary products and services. I am excited by design projects that focus on the small and big challenges facing humanity. I see design projects as campaigns and so have developed, and therefore

The Technology Puzzle

Ceri Hann

Is life a puzzle? Is technology a puzzle? What questions need to remain unanswered?
While tomorrow remains in question, designers still have a future to be designing for…?
Designing puzzles maybe one solution to the problem of understanding problems both individually and collectively. This studio will investigate many of the philosophical puzzles that relate to design

Personal Assistive Technologies for Health

Lecturer: Frank Feltham

Tuesday 9.30 – 12.30 – On Campus (045.01.005A) Thursday 9.30 – 12.30 – Online (V-Practical)

The personal tracking and display of human movement data is an area of research that aims to improve both self-care and rehabilitation in physiotherapy and other related health care practices. Research has shown that personal-tracking technologies, using real time

Dr Juan Sanin

Supervisor Meeting Time: Tuesday 11.30-2.30 (City Campus; Social Innovation Hub, Carlton; Gregory Lodge, Kensington)

I’m interested in how ‘design’ (in a very broad sense) can be used to create everyday experiences that contribute to people’s wellbeing. In my research and practice I combine a variety of methods from design, ethnography and cultural studies to embed myself

Dowel Jones: Design for Self-employment

Adam Lynch & Dale Hardiman

 

We began exhibiting and selling work in our 2nd year of university, we saw the importance of both developing projects for University but also how being active in the design industry within Melbourne was fundamental. By the time we reached 3rd year uni we were close to living entirely off sales

Schlicht Fabrik

Lecturers: Dr Malte Wagenfeld (RMIT) & Prof Wolfgang Laubersheimer (KISD).

Partner: KISD (TU Koln)

This is a ‘Global Intensive’ exchange studio between RMIT and KISD, Cologne Germany. The studio will include two intensive mode sessions, in mid March KISD students will spend 2 weeks at RMIT, and then in early June RMIT students (you) will be in