This course provides a technical exposure to methods of developing, programming and testing Electronic and Interactive prototypes. This form of prototyping is increasingly useful in understanding how environmental and user data might effect the functionality and affect of a complex product. The rapid shift toward that ubiquitous computing systems and data feeds means that many of our products, environments and experiences are now mediated through data rich and networked systems.
You will learn about the technological, perceptual and physical principles and hardware that underpin interactivity between people, data and the mediating objects that provide the interface for these networked systems. In this course you will undertake a series of projects and technical exercises that will provide a solid foundation for integrating these technologies into your design concepts and prototypes.