Charles Lin is a freelance concept artist currently based in Melbourne. From a young age Charles has been passionate about storytelling leading to an interest in illustration, comic books, video games, and film. This has led to work ranging from storyboard artist to 3D design consultant.
Charles graduated Industrial Design with Honours from RMIT in 2006 and completed his Masters in Applied Arts in Design from Emily Carr University of Art and Design in Vancouver in 2011. His post-graduate work focused on emotional transference in immersive games. The focus was on how narrative impacts (both strengthening and weakening) a user’s capacity to empathise with imaginary creatures made up of ones and zeros. The research was conducted through Emily Carr University and the Natural Sciences and Engineering Research Council of Canada (NSERC).
In his capacity as a designer, Charles has worked in both the private and public sector. In his work for the private sector Charles’ clients have included FHM Singapore, BBH, Redtribe, Blueplate Productions, and Cottage Clothing. While his work in the public sector has focused on research based on game design and 3D experiences for research into cross-disciplinary applications.