Design for the Other 90%

Semester 1, 2013

With Judith Glover

Key words: Sustainable Design, Sustainable Development, Product Design innovation, User-Centred Design, prototyping

Activist designer Paul Pollack (2007) states in Design for the Other 90% that:
“Ninety-five percent of the world’s designers focus all of their efforts on developing products and services exclusively for the richest ten percent of the world’s customers.”
This studio looks

Toy Design

With Simon Curlis

This studio tutorial is an industry based project collaborating with the Advanced Manufacturing Precinct (AMP), it is the first of a series of Industry Projects to be conducted in this way. The project involves the design development of a range of toys and accessories following the initial creative visualisation of core toys. The

Human+

Soumitri Varadarajan & Robert Eales

The Human+ studio is looking for students keen to develop products and prototype them for presentation to an industry partner. The studio is for students who are keen to develop and push their abilities in a few areas: product sketching, doing CAD and realising designs in 3D (CNC milling, vacuum forming,

Shell works

The Studio is an RMIT Industrial Design industry project in conjunction with Shell Works a prosthetic product innovation company formed by Jim Lavranos (Prosthetist/Orthotist) and Youssef Tayeb (Industrial Designer).
The project’s primary focus is the design and development of a fixation system and a detachable and modifiable ‘shell’ or casing for prosthetic devices. The system will need to

MYOM (Make your own machine)

Ben Landau + Lucile Sciallano

The widespread adoption of rapid prototyping and 3d printing has completely connected 3d digital design to manufacturing. Meanwhile, in a backlash against mass-produced objects, the aesthetic of handmade objects have become increasingly desirable. As designers, we need to conceive not only new objects, but also new ways of making them.
In this

Exhibition design and curatorship: Contemporary cultures of display

By Deanne Koelmeyer
The studio will explore the contemporary practices of display and exhibition.  The studio will expose students to the process of curatorial theme development; object and artifact selection, interpretation, exhibition design and audience participation and interaction.
Students will engage with current critical debate on topical ideas/issues including:
-the idea of audience-centered institutions,
– the idea that visitors

Dirt Dreams: batch production in slip-cast ceramic

 

 

Judith Glover

Ah…the humble porcelain bowl or cup…or is it? Could you make one? Could you make a thousand? Could you make any money? What else could you design and make if you understood the process—the possibilities of form, ornamentation and decoration not available in any other processes?

This studio will explore the rigors of slip-cast production.

The Body In Design

Frank Feltham

& Scott Mitchell for 3 workshops (12hrs)

The body remains to some degree an elusive entity in our understandings of human cognition and our evolving relations with technology. With the advent of mobile and wearable sensor technologies, the body is brought to the fore as the essential and defining site of interaction and experience. Devices

Urban Food Interventions: food as a way to build resilience in cities

Tutors: Kate Archdeacon & Juliette Anich

This studio uses a design research process to explore small-scale design interventions in the Melbourne landscape working towards building urban resilience, focusing on the culture of growing food. The rise of design engagement in urban agriculture has seen a wide range of visualisations and experimental test projects emerge in

Footprint Tools

with Robert Eales & Dr Soumitri Varadarajan:

Small-acre farmers need tools!  Work in collaboration with the industry partner, an industrial designer and farmer to design tools for this emerging market that can offer great opportunities for designers. (Website coming)

This studio is about,

working with a client group  that is under-served by designers
exploring the huge opportunities available to