Space Travel Capsule

Yan Huang
The Virgin Galactic project is the first of many companies that will make commercial space travel an imminent reality. In the not too distant future, one can expect to journey to the moon and back in a day.
The space travel capsule studio is an Advanced Design exercise to visualise the human experience when travelling

Charles Lin

Charles Lin is a freelance concept artist currently based in Melbourne. From a young age Charles has been passionate about storytelling leading to an interest in illustration, comic books, video games, and film. This has led to work ranging from storyboard artist to 3D design consultant.

Charles graduated Industrial Design with Honours from RMIT in 2006

Wearable Sports Technology

Lecturer: Emma Luke  

Tuesday 9.30 – 12.30 – Online (V-Practical)Thursday 9.30 – 12.30 – Online (V-Practical)

This studio develops speculative scenarios for integrating IoT technologies into sports and performance apparel through wearable technology and flexible fabrication outcomes with Industry partner Ventou. Using a Product Service System (PSS) approach with strategic direction from Ventou, students will engage in a process of iterative concept development that

Eco Moto

With Simon Curlis
This studio is about world changing, it is about creating viable visions of technical innovation for personal transportation as a provocation for radical revision of mobility systems.
There are a number of themes to be encountered, considered and answers to be articulated by you as a designer in the realm of sustainability (both equity

Robert Eales

In 2012 Robert completed a Masters of Design by Research at Monash investigating the possibilities of closed loop production at a desktop scale by creating a system and machinery that converted waste plastic into 3D printer filament which was then used to create new products.
He is interested in how open-source approaches to design practice, digital

Malte Wagenfeld

Malte Wagenfeld is Senior lecturer in Industrial Design at RMIT; he is a design practitioner, academic, artist, curator and researcher. As an industrial design practitioner, Malte has extensive experience in the design of furniture, appliances, objects and interiors with a specialisation in low volume manufacturing and prototyping. The designs resulting from this have been internationally

Pierre Proske

Pierre Proske is an internationally recognised electronic media artist and creative technologist specialising in interactive installations. Having worked extensively in Europe on various commissions and artistic projects in conjunction with organisations such as the Ars Electronica Futurelab and Future Applications Lab, his work involves exposing the unspoken relationships we have with technology as well as

Andrew Louey

Supervisor Meeting Time: Tuesday 3.30-6.30 in B.45

Andrew is an experienced industrial designer and educator. An RMIT University and Art Center Europe alumni, his skills and insights in transportation (automotive, motorcycles, trucks) and product (power tools, consumer goods) design have been gained working locally and internationally with companies such as Ford, SAAB, Nissan, BlueSky Design, GMC

Toy Design

With Simon Curlis

This studio tutorial is an industry based project collaborating with the Advanced Manufacturing Precinct (AMP), it is the first of a series of Industry Projects to be conducted in this way. The project involves the design development of a range of toys and accessories following the initial creative visualisation of core toys. The

Edge 2 Edge

with Ronnie Lacham

STUDIO EDGE2EDGE aims to design “furniture” to initiate a dialogue between design manufacturing and community skills. The main focus of this studio is to develop a stronger understanding of the design process from a concept  to the complete product. Students will research tessellated patterns, design a large scale 1:1 prototypes seating furniture. The design ideas will be