Design for the Other 90%

Semester 1, 2013

With Judith Glover

Key words: Sustainable Design, Sustainable Development, Product Design innovation, User-Centred Design, prototyping

Activist designer Paul Pollack (2007) states in Design for the Other 90% that:
“Ninety-five percent of the world’s designers focus all of their efforts on developing products and services exclusively for the richest ten percent of the world’s customers.”
This studio looks

Herbarium

with Din Heagney and Sophie Gaur

The Herbarium Studio is about internalising and addressing a new ecological consciousness through a focused and intensive examination of the plant world.

You will be introduced to complex systems theory, and the interrelationships between humans and the plant world through the study of a range of philosophical, cultural, artistic, scientific, and design projects.

The studio involves acknowledging and

Addi-Facture

Semester 1, 2013

With Dr Scott Mayson (Tuesday Afternoons) and Nigel Brockbank (Thursday Afternoons)

Keywords: additive manufacture | flexible design | bespoke production | crowdfunding

Technology evangelists imagine the future where you download and manufacture you own products straight from your own personal manufacturing machine, a future where the traditional industries no longer exist. This studio will allow

Future Sex Studio

With Dr Judith Glover, Victoria Cullen and Margaux Hayes

This studio will investigate the potential for design research methods and practice to be applied to the genre of sexual health and wellbeing. While sex toys have been around for an extremely long time the field of design has ignored the potential of this important area of human

Swipe and Drive Public Car 2012

Simon Curlis , Robert Eales & Soumitri Varadarajan

Keywords: Public Transport | Transport design | Sustainability | Service Design | App Development | CAD digital Sculpting

Imagine a future where you can get off a train and swipe straight into a ‘metro car’ that takes you to your final destination. This is the future public transport network

RE | Design Studio

with Simon Curlis & Soumtiri Varadarajan

The RE|Design Studio addresses the concerns of a motorcycle company with a proud history & brand identity that is facing increasing pressure in the global market place.In the footsteps of other heritage such as Harley Davidson (USA) or Triumph (UK), we are tasked with visualising the evolution of the brand

Shell Works

Youssef Tayeb & Jim Lavranos
The Studio is an RMIT Industrial Design industry project in conjunction with Shell Works a prosthetic product innovation company formed by Youssef Tayeb (Industrial Designer) and Jim Lavranos (Prosthetist/Orthotist)
The project’s primary focus is the design and development of a fixation system and a detachable and modifiable ‘shell’ or casing for prosthetic

Altruism & design (industry of one) 2012

Tim Collins

with Justin Hutchinson

Philanthropy is often left to the wealthy, charity groups, companies and organisations. This doesn’t need to be the case. Designers with good ideas can be just as philanthropic, all it takes is time, energy and positivity. This studio will be looking at areas in your neighbourhood where we can provide altruistic design

Power and People 2011

in collaboration with

Neal Haslem & SLOW Lab students, RMIT Media and Communications;

Ceri Hann RMIT Postgraduate participatory art researcher;

THE VILLAGE Festival   www.thevillagefestival.com.au

Wednesdays, 1.30 PM to 5.30 PM

Room: 88.5.20/20A

This studio course is a creative investigation of the relationship between power and people.

POWER as energy, capability, force.

PEOPLE as individuals, collectives, societies.

The studio will explore playful social participation in

Toy Design

With Simon Curlis

This studio tutorial is an industry based project collaborating with the Advanced Manufacturing Precinct (AMP), it is the first of a series of Industry Projects to be conducted in this way. The project involves the design development of a range of toys and accessories following the initial creative visualisation of core toys. The