Around Sound

With Sophie Gaur

Human beings react to sound in various ways. Sounds can excite, soothe, heal or energise, as well as offer a range of emotional, intellectual and physical responses, based on how they are delivered. This studio explores this area of this sensory delivery through the design and construction of objects that either respond to

Around-Sound

Semester 1, 2013

With Sophie Gaur

This Studio explores ideas of sound and music. Besides doing some in-depth research into the nature of musical styles and instruments you will explore the making of music-making objects. Beginning at first with simple acoustic objects we progress to a more complex ones based on personal interests and drivers.

In this studio

Machine Landscapes

Semester 1, 2013

With Saskia Schut and Dr. Scott Mitchell

Machine Landscapes: a meander through the future now of terra(or) forming, straddling the intersecting overlaps of land art (‘Spiral Jetty’ Robert Smithson, ‘Solar Sintering’ Markus Kayser), mining (open cut, tunnelling, leaching) planetary exploration (Mars Rover, DARPA-DIY Hack Space), robotic architecture (“Olzweg” R&Sie, “Walking City” Archigram, ‘geotextile’ Beesley)

Brewing Senses

Gyungju Chyon

Our sensorial experiences with artifacts, food, and the world around us structure and deepen our living experiences. Our senses enable us to experience the world intimately, personally, and singularly.
Focusing on Tea culture from two different places (Japan and UK), students will design ‘experience’ for/around tea engaging the range of tactile, olfactory, gustatory, and auditory senses.

SynAesthesia Design Lab

With Malte Wagenfeld

In Greek synaesthesia translates into ‘union of the senses; syn- (union) and aesthesis (sensation).  In contemporary usage synaesthesia refers to a rare neurological condition in which two or more streams of sensory data interlink or cross resulting in synaestheses; having the sensation of hearing colour, seeing sound, smelling pictures and so on.It can

Altruism & design (industry of one)

Tim Collins

with Justin Hutchinson

Philanthropy is often left to the wealthy, charity groups, companies and organisations. This doesn’t need to be the case. Designers with good ideas can be just as philanthropic, all it takes is time, energy and positivity. This studio will be looking at areas in your neighbourhood where we can provide altruistic design

Furniture Design Studio

Wednesdays, 1.30 PM to 5.30 PM
Room: 88.5.6/6A
 
The focus of this studio is on the design and production of commercial furniture concepts, including lighting and accessories for environments such as hospitality, offices, airports, public spaces, streetscape and residential furniture. The term ‘commercial’ shall include quantities ranging from batch production to mass production.
One Part of the studio

The Body Ornament

Wednesdays, 5.30 PM to 9.30 PM
Room: 88.5.20/20A
At the surface, the body ornament concerns itself with notions of beautification, self-image & expression, emotional symbolism, social, religious & ethnic identification, familial connectedness etc. The practice of body adornment is deep rooted in human history; a practice which continues to progress & regress in the many evolving, tangible forms

Furniture Design

Semester 2, 2011

With Kjell Grant

 

This studio will be directed by Prof. Kjell Grant.

 

organized around 3 ideas resolved into one final piece of furniture presented at the graduation assessment. Areas of choice are, concept (cutting edge design) and Commercial design  –   for offices, hospitality,airports And public areas.

About the Image: Oliver Field’s Hedge is a bench in the form of a squiggle in metal,

Power and People

in collaboration with

Neal Haslem & SLOW Lab students, RMIT Media and Communications;

Ceri Hann RMIT Postgraduate participatory art researcher;

THE VILLAGE Festival   www.thevillagefestival.com.au

Wednesdays, 1.30 PM to 5.30 PM

Room: 88.5.20/20A

This studio course is a creative investigation of the relationship between power and people.

POWER as energy, capability, force.

PEOPLE as individuals, collectives, societies.

The studio will explore playful social participation in