Dirt Dreams: batch production in slip-cast ceramic

 

 

Judith Glover

Ah…the humble porcelain bowl or cup…or is it? Could you make one? Could you make a thousand? Could you make any money? What else could you design and make if you understood the process—the possibilities of form, ornamentation and decoration not available in any other processes?

This studio will explore the rigors of slip-cast production.

Haptic-ware

Gyungju Chyon

We experience our world through diverse stimuli perceived by our brain. As we grow from infant to child to adult, these stimuli develop into awareness, meanings and values. Sensorial experiences with artifacts, food, and the world around us structure and deepen our living experiences. A move to a more ecological future requires a deeper

Time for Yourself

With Gyungju Chyon

Rapid technological development compresses our time and space more and more, resulting in increasingly complex and stressful lives. The Time to Yourself studio reflects on the need in our contemporary lifestyle to recuperate mental and physical well-being.

The studio will investigate how people’s lives are driven and affected by both material
and non-material factors such

Urban Commons Living Laboratory

With Shawn Ashkanasy and Justin Hutchinson

The Urban Commons Living Laboratory is an ongoing experimental studio exploring products and services to reconnect people to food and each other in high density urban environments.

The studio responds to the many challenges associated with high destiny urban living. Namely, smaller footprint living, social connection and engagement, food systems, and

Design as Narrative

With Dr Judith Glover and Simone LeAmon

Stories are ubiquitous – they surface and appear everywhere; we hear them, read them and watch them unfold in art as we do in life. Through narrative stories transmit messages and inspire meaning; they are deployed as fiction, parables and myth. They also locate us in time and place;

Around Sound

With Sophie Gaur

Human beings react to sound in various ways. Sounds can excite, soothe, heal or energise, as well as offer a range of emotional, intellectual and physical responses, based on how they are delivered. This studio explores this area of this sensory delivery through the design and construction of objects that either respond to

Around-Sound

Semester 1, 2013

With Sophie Gaur

This Studio explores ideas of sound and music. Besides doing some in-depth research into the nature of musical styles and instruments you will explore the making of music-making objects. Beginning at first with simple acoustic objects we progress to a more complex ones based on personal interests and drivers.

In this studio

Machine Landscapes

Semester 1, 2013

With Saskia Schut and Dr. Scott Mitchell

Machine Landscapes: a meander through the future now of terra(or) forming, straddling the intersecting overlaps of land art (‘Spiral Jetty’ Robert Smithson, ‘Solar Sintering’ Markus Kayser), mining (open cut, tunnelling, leaching) planetary exploration (Mars Rover, DARPA-DIY Hack Space), robotic architecture (“Olzweg” R&Sie, “Walking City” Archigram, ‘geotextile’ Beesley)

Brewing Senses

Gyungju Chyon

Our sensorial experiences with artifacts, food, and the world around us structure and deepen our living experiences. Our senses enable us to experience the world intimately, personally, and singularly.
Focusing on Tea culture from two different places (Japan and UK), students will design ‘experience’ for/around tea engaging the range of tactile, olfactory, gustatory, and auditory senses.

SynAesthesia Design Lab

With Malte Wagenfeld

In Greek synaesthesia translates into ‘union of the senses; syn- (union) and aesthesis (sensation).  In contemporary usage synaesthesia refers to a rare neurological condition in which two or more streams of sensory data interlink or cross resulting in synaestheses; having the sensation of hearing colour, seeing sound, smelling pictures and so on.It can