IOT Skins: Scenarios for Micro-Nano computing for health through the body

Lecturers: Emma Luke and Michael Bentham

Studio Timetable: Tuesday 1:30 pm – 4:30 pm & Thursday 9:30 am – 12:30 pm

Research Partners, RMIT’s Micro/Nanomedical Research Facility and the Murdoch Children’s Research Institute

In 1999 Neil Gross, in an article for Business Week, brought an idea that had been sitting with technologists and futurists for many years into the wider

No Offence

Studio Tutors: Juliette Anich,  Jessica Bird & Soumitri Varadarajan

Studio Timetable:

Wednesday 3.30pm-6.30pm
Plus a week long intensive in week 4 (details to be confirmed)

Note: the studio may occasionally require alternative times for its weekly sessions

Research Partners: Victorian Legal Aid & Centre for Innovative Justice.

This studio is a must for anyone interested in social design, social innovation, change making, service design and making

3 Ways Forward

Simon Curlis
Melbourne is projected to host 7.7 million citizens in 2051 as the population densifies and climate change creates more weather impacts with greater frequency, our transport systems and infrastructure will be overwhelmed. As such it is wise to observe mobility service systems that work in densely populated cities and more impactive conditions than we

Computational Prototyping for Industrial Design

Computational prototyping for industrial design provides a practical and theoretical immersion into the technical field of creating custom software to manipulate and control various forms of digital media. Industrial design practice increasingly engages in the integration of software in the products they design and the process by which they undertake design and research. Fields of

Future Sex Studio

With Dr Judith Glover, Victoria Cullen and Margaux Hayes

This studio will investigate the potential for design research methods and practice to be applied to the genre of sexual health and wellbeing. While sex toys have been around for an extremely long time the field of design has ignored the potential of this important area of human

CONTAINMENT: Metal Craft studio

Studio Leader: Susan Cohn

Studio timetable: Tuesday 1.30 and Thursday 1.30pm

Industry Partner: Susan Cohn and Workshop 3000

Susan Cohn is an artist jeweller, designer and curator. She is creative director of Workshop 3000, an access metal working workshop based in Melbourne since 1980. Her broad experience of design and making has enabled her to combine traditional craft

Dirt Dreams: batch production in slip-cast ceramics

Lecturer: Judith Glover

Ah…the humble porcelain bowl or cup…or is it? Could you make one? Could you make a thousand? Could you make any money? What else could you design and make if you understood the process—the possibilities of form, ornamentation and decoration not available in any other processes?
This studio will explore the rigours of slip-cast

Book—Lab

Georgia Hutchison and Sophie Gaur

Book Lab addresses the spatiality, culture and intangibility of reading. The traditional artifact of the ‘book’ is transforming, mutating. New forms are celebrated: art book fairs, independent publishing, handmade books, podcast libraries, long-form and micro-publishing, twitter feeds, publication as exhibition, storytelling nights and reading rooms, book clubs, etcetera.

This studio explores and celebrates the

CyberCraft

With Nigel Brockbank and Malte Wagenfeld

A new type of designer is being born: part craftsperson, part cyber technician; harnessing the possibilities of digital fabrication and using it for unintended purposes. They work alone!

In this elective you will work with the AMP (Advanced Manufacturing Precinct) and Craft Victoria to learn about and explore the possibilities of

Design for the City

Studio Leaders: Pierre Proske & Travis Cox

Studio Partner: Media Lab Melbourne

Studio Timetable: Tuesday 3:00 pm – 6:00 pm 100.05.006 & Thursday 9:30 am 12:30 pm 100.05.006

“We need a reflective urban unplanning, an understanding of the organic ways in how cities should work, the anarchy of the everyday. This is a vision of cities that values improvisation versus rigidity,